Vol'Jin, Witch Doctor

Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move.

« Back to Heroes

Hero Editor

 
 
/
/
 
Vol'Jin
 
<<
Level 1 Witch Doctor
>>
 
 
-
 
 
 
         
         
         
Attribute bonus -- Level 0

 

Basic shops

Beazel The Weapons Dealer

Sena The Accessorizer

Cache of the Quel'thelan/Gateway of Demonic Artifacts

Leragas The Vile ('Secret' Shop)

Ancient of Wonders/Graveyard
Recipe Shops

Level 1 Recipes

Level 2 Recipes

Level 3 Recipes

Level 4 Recipes

Level 5 Recipes

Hero Abilities

Paralyzing Cask

Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds.

Level 1 - 2 bounces. 75 damage.
Level 2 - 4 bounces. 100 damage.
Level 3 - 6 bounces. 125 damage.
Level 4 - 8 bounces. 150 damage.

Cooldown: 20/18/16/14 seconds.

Level 1: 140 mana, 20 sec cooldown.
Level 2: 140 mana, 18 sec cooldown.
Level 3: 140 mana, 16 sec cooldown.
Level 4: 140 mana, 14 sec cooldown.


Voodoo Restoration

Vol'jin focuses his voodoo magic to heal nearby allied units.

Level 1 - Restores 6 hp/sec.
Level 2 - Restores 12 hp/sec.
Level 3 - Restores 24 hp/sec.
Level 4 - Restores 30 hp/sec.

Level 1: 15 mana, 0 sec cooldown.
Level 2: 30 mana, 0 sec cooldown.
Level 3: 75 mana, 0 sec cooldown.
Level 4: 100 mana, 0 sec cooldown.


Maledict

Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds

Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse.
Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse.

Cooldown: 35 seconds.

Level 1: 120 mana, 35 sec cooldown.
Level 2: 120 mana, 35 sec cooldown.
Level 3: 120 mana, 35 sec cooldown.
Level 4: 120 mana, 35 sec cooldown.


Death Ward

Summons a deadly ward to attack enemy heroes.

Level 1 - 60 Chaos Damage.
Level 2 - 90 Chaos Damage.
Level 3 - 120 Chaos Damage. Bounces once.
Channeling

Cooldown: 90 seconds.

Level 1: 200 mana, 90 sec cooldown.
Level 2: 200 mana, 90 sec cooldown.
Level 3: 200 mana, 90 sec cooldown.




Go Back

Random Replays


Copyright © 2007 DotA-Allstars.com

Web Development by
DevilsUrethra (visit my blog)

Web Hosting by
CirtexHosting

Web Design by
AntonW