Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.Hero Editor
|
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Attribute bonus -- Level 0 |
0 |
Basic shops |
||||
![]() Beazel The Weapons Dealer |
![]() Sena The Accessorizer |
![]() Cache of the Quel'thelan/Gateway of Demonic Artifacts |
![]() Leragas The Vile ('Secret' Shop) |
![]() Ancient of Wonders/Graveyard |
Recipe Shops |
||||
![]() Level 1 Recipes |
![]() Level 2 Recipes |
![]() Level 3 Recipes |
![]() Level 4 Recipes |
![]() Level 5 Recipes |
|
Land Mines Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time. Level 1:
125 mana,
25 sec cooldown. |
|
| |
|
Stasis Trap Plants an invisible Stasis Trap that stuns nearby enemy units when detonated. Level 1:
80 mana,
20 sec cooldown. |
|
| |
|
Suicide Squad, Attack! Sacrifice yourself for the greater good. Deals massive area of effect damage. Level 1:
100 mana,
75 sec cooldown. |
|
| |
|
Remote Mines Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes. Level 1:
200 mana,
10 sec cooldown. |
Random Replays
Techies... like 3 double kills
Uploaded May 4th, 2007 3:48pm CDT
Uploaded May 17th, 4:17pm CDT
15Min Win..... the 5 hero bot ...
Uploaded May 30th, 10:35am CDT
Uploaded May 12th, 2007 12:39pm CDT
Techie delight, godlike status...
Uploaded September 9th, 2007 10:16am CDT
Copyright © 2007 DotA-Allstars.com
Web Development by
DevilsUrethra (visit my blog)
Web Hosting by
CirtexHosting
Web Design by
AntonW