Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move. Hero Editor
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Attribute bonus -- Level 0 |
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Basic shops |
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![]() Beazel The Weapons Dealer |
![]() Sena The Accessorizer |
![]() Cache of the Quel'thelan/Gateway of Demonic Artifacts |
![]() Leragas The Vile ('Secret' Shop) |
![]() Ancient of Wonders/Graveyard |
Recipe Shops |
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![]() Level 1 Recipes |
![]() Level 2 Recipes |
![]() Level 3 Recipes |
![]() Level 4 Recipes |
![]() Level 5 Recipes |
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Paralyzing Cask Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds. Level 1:
140 mana,
20 sec cooldown. |
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Voodoo Restoration Vol'jin focuses his voodoo magic to heal nearby allied units. Level 1:
15 mana,
0 sec cooldown. |
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Maledict Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds Level 1:
120 mana,
35 sec cooldown. |
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Death Ward Summons a deadly ward to attack enemy heroes. Level 1:
200 mana,
90 sec cooldown. |
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